September 10 2010 02:13:07        
HomeDiscussion Forum
Navigation
  · Home
· Discussion Forum
· Articles
· Downloads
· FAQ
· Web Links
· News Categories
· Contact Me
· Photo Gallery
· Search

· Burning Legion Progress
· Guild Gear

Progress
  Naxxramas 15/15
Eye of Eternity 1/1
Obsidian Sanctum 3D
Ulduar 13/14
TOC HM 4/5
ICC 12/12
ICC HM 9/12

Work in progress:
ICC Hard Modes

Login
 
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.

Shoutbox
 
You must login to post a message.

09/09/2010 15:38

09/09/2010 14:49
sorry SuperPally, i forgot about you

09/09/2010 11:05
hey hey 23 with me IF my sisters pc can handle all the action and boob flashing!

09/09/2010 10:58
22 signed, cant we fill gypsies with social to raid ?:3

09/09/2010 08:47
but i dont wanna save gnomes! Sad

08/09/2010 08:40
pull a JJ ?

08/09/2010 08:06
yes, u should change to gnome ;p

07/09/2010 23:12
gnome saving time! just in time for my return - must be fate!?

06/09/2010 19:54
Marked for pink doom, whatever that is ;o

06/09/2010 18:47


Users Online
  · Guests Online: 1

· Members Online: 0

· Total Members: 613
· Newest Member: Saint

Forum Threads
 
Newest Threads
· Feral Druid
· XRealm application, ...
· Joyless, Myrmidonn a...
· Declined : Aellyn - ...
· feral druid application
Hottest Threads
· Guess the game [210]
· FINAL MEET DETAIL... [90]

Member Poll
 
Which fight are you looking forwards to most in Icecrown















You must login to vote.

 
 
3.1 Class Changes, part 3

News


Quote from: Eyonix (Source)

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the third in the series: Mages, Paladins, Hunters, and Death Knights. Please keep in mind, that this list is not at all comprehensive, and subject to change.

MAGE
  • Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
  • We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
  • We are also working on more survivability for Fire spec in PvP.
  • We are also working on making Spirit a more useful and interesting stat for all mages.
PALADIN
  • Blessing of Kings – this spell is now a base ability trainable by all paladins.
  • Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
  • Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
  • Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
  • Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
  • Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
HUNTER
  • Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
  • A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
  • Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
  • Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
  • Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
  • We are also looking to add additional trap functionality to Survival.
DEATH KNIGHT
  • Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
  • Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
  • Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
  • The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
  • Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
  • Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
  • Blood Gorged now grants armor penetration instead of expertise.
· Nimh on February 06 2009 12:17:11· 2 Comments · 122 Reads · Print
 
 

 
 
Comments
#1 | Alexis on February 18 2009 19:22:00
We are also working on making Spirit a more useful and interesting stat for all mages.

/scared
#2 | misterJjjekson on March 13 2009 05:57:10
Ñåíêñ, îòëè÷íàÿ òåìà Smile
---
Áåðäÿíñê Ëó÷øèé!!
 
 

 
 
Post Comment
Please Login to Post a Comment.
 
 

 
 
Ratings
Rating is available to Members only.

Please login or register to vote.

No Ratings have been Posted.
 
 

Copyright © 2007 MayContainNuts Burning Legion EU



DX-WOW theme originally by DX-Portal. Converted to PHP-Fusion v7 by Kenneth.
Powered by PHP-Fusion copyright © 2002 - 2010 by Nick Jones.
Released as free software without warranties under GNU Affero GPL v3.
214,376 unique visits