September 05 2010 04:24:55        
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Progress
  Naxxramas 15/15
Eye of Eternity 1/1
Obsidian Sanctum 3D
Ulduar 13/14
TOC HM 4/5
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Work in progress:
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05/09/2010 00:54
beta login down for anyone?

04/09/2010 14:32
MOOooo

03/09/2010 14:38
whazzzzzzzzaaaaaaa
hhhhhhhhhhhhhhh

03/09/2010 13:15
Shadowmourne replaced D:

03/09/2010 09:46
haha nice here's another one that keeps me busy ;p http://imgur.com/g
allery/Igqiz

02/09/2010 23:14

02/09/2010 18:10
mine is working nps Shock

02/09/2010 17:58
I blame daz as he signed for a raid Smile

02/09/2010 17:57
Ok, who broke WOW????

02/09/2010 16:46
yep cant log in as well: " serwer busy please try again later"


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Beardy got a shave

Ulduar






Beardy got a short back and sides tonight. Another one of these fights where it clicked and next minute he died. Keep up the great work.

These fights once the basics are sorted are fairly simple but the execution of it takes some getting used to. We got some really great work in on Auriya too tonight which will again stand us in very good stead for when we come to killing her. (We may have a cunning plan which is actually miles better than the 'just shield wall it' brute force method)

· igster on April 20 2009 00:57:17· 0 Comments · 53 Reads · Print
 
 

 
 
XT-002 Deconstructor had a heart

Ulduar





This guy was a little trixier than we expected really and we were getting a string of 1%/2% wipes. Slight tweaks and he finally went down. He died and squeaked as expected. Really great work by everyone there. Love the challenges.

· igster on April 18 2009 23:35:24· 4 Comments · 75 Reads · Print
 
 

 
 
Ulduar Campaign begins

Ulduar




"How refreshing to be learning a new instance" - Random Gnome 16/04/09
"That night elf over there rocks" - Slightly deranged Orc 16/04/09

How nice it is to be back to learning new bosses. We mosied in, one shotted the Flame Leviathon. Had a look at Ignis, suspect hes bugged hitting for 38k on plate and then went and killed Razorscale. Not a cakewalk but a fun fight!

Got some nice attempts on Robocodpiece XT-002 Deconstuctor. Our next target.

Some really nice work from everyone. Hope everyone had a nice evening of entertainment again!

· igster on April 16 2009 23:28:03· 0 Comments · 54 Reads · Print
 
 

 
 
Sarth 10man 3d - Finally dead

Eye of Eternity



"Finally we can say EVERYTHING is cleared" - Sheeniecakes 07/04/09

We finally killed Sarth 3d on 10man tonight. After 50 wipes in 2 days this had become a personal mission for all of us to prove we could beat the dps timer without stacking melee.

So we went back in tonight and got a 2% banish wipe on the first pull. Fenix then says "I have to go out drinking in 15mins just made plans" (/wrists).

So we worry about what who we can get to tank and why we have wasted flasks while waiting for heroism cooldown. Away we go again.....on the 2nd heroism try we get a 1% banish wipe (49k hp left and 4 pyro resists for Vlab- l2+hit!). This really isnt going to be our night.....

So we are basically down to our 3rd and seemingly last try of the night as Fenix decides breaking his leg while drunk is more exciting than a night of 1minute wipes! In true last pull Nuts fashion we go in and kill the dragon before it banished at that magical 85 second mark with 3 seconds to spare (only 6 secs off the world record xD ).

Some may say that since its a brute force tactic that it takes something away from the encounter, maybe it does, but my experience was that it is as intense and "hard" as the "normal tactic", just in a different way.

It took a lot of effort, frustration and comsumables from all and was actually good fun.

Big Grats to Lollyn, Sheenie, Misanthrope, Darkzealot and Nimh for completely Glory of the Raider before the patch and getting their drake reward. They really worked hard at it and I know they had some tough times since starting the first achievements so I'm glad we have been able to help them finish it.

Il throw in a final thanks to all who contributed to the kill with th endless wipe sessions in the last few months, particularly Miguel who respecced endlessly to get groups going each week, with get you the kill next week mate!

Was great to get that thrill of a hard earned 1st kill again and cant wait for many more in 3.1

Oh and gypsy boi Phonebox er I mean Fenix got the 10man mount to sit alongside his 25man mount - lucky git!

· Tiiiiiiiiiger on April 08 2009 02:30:05· 5 Comments · 122 Reads · Print
 
 

 
 
3.1 Class Changes, part 3

News


Quote from: Eyonix (Source)

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the third in the series: Mages, Paladins, Hunters, and Death Knights. Please keep in mind, that this list is not at all comprehensive, and subject to change.

MAGE
  • Improved Water Elemental – this talent has been removed and replaced with a new talent that grants Replenishment (similar to Shadow priests).
  • We are also working on a way to give frost mages Ice Lance “Shatter combos” in PvE.
  • We are also working on more survivability for Fire spec in PvP.
  • We are also working on making Spirit a more useful and interesting stat for all mages.
PALADIN
  • Blessing of Kings – this spell is now a base ability trainable by all paladins.
  • Exorcism – this spell now causes damage to all types of enemy targets. However, it always critical strikes undead or demon targets. This change should make sure paladin damage doesn’t drop when going from Naxxramas to later tiers of content.
  • Shield of the Templar now causes your Avenger’s Shield and Shield of the Righteousness to silence targets for 3 sec. The old damage bonus of this talent has been folded into Holy Shield, Avenger’s Shield, and Shield of the Righteousness.
  • Ardent Defender, Improved Hammer of Justice, One-Handed Weapon Specialization and more have had their ranks reduced.
  • Guarded by the Light – no longer reduces the mana cost of shield spells, but now has a 50/100% chance to refresh Divine Plea duration.
  • Judgements of the Just – now also reduces the cooldown of Hammer of Justice by 10/20 seconds and increases the duration of the Seal of Justice stun effect by 0.5/1 second.
HUNTER
  • Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
  • A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
  • Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
  • Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
  • Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
  • We are also looking to add additional trap functionality to Survival.
DEATH KNIGHT
  • Gargoyle and Unholy Blight have swapped talent positions. Gargoyle’s damage has increased and runic power cost per time has decreased.
  • Pestilence – this spell no longer causes damage but just spreads diseases. Blood Boil is intended to be the general area attack, and has been changed to be castable on targets with no diseases on them, but does extra damage if diseases are present.
  • Unbreakable Armor now absorbs a flat amount of damage that increases as your armor increases. It no longer boosts armor.
  • The Frost tree has been shuffled. Among other things, PvP talents such as Endless Winter are closer to the top of the tree where Blood and Unholy death knights can access them.
  • Sudden Doom – this talent now procs a Death Coil rather than requiring an additional button click. It works similarly to shamans’ Lightning Overload.
  • Magic Suppression and Blood of the North have been reduced to 3 ranks for the same benefit.
  • Blood Gorged now grants armor penetration instead of expertise.
· Nimh on February 06 2009 12:17:11· 2 Comments · 120 Reads · Print
 
 

 
 
3.1 Class Changes, part 2

News


Quote from: Eyonix (Source)

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the second in the series: Warlocks, Druids, and Warriors. Please keep in mind, that this list is not at all comprehensive, and subject to change. To read the previous list in the series, check out Part 1 -

http://forums.worldofwarcraft.com/thread.html?topicId=14910002204&sid=1

WARLOCK
  • Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch).
  • Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests)
  • Drain Soul now has a chance to produce Soul Shards even if the target doesn’t die.
  • Siphon Life no longer as an active ability but the talent grants the old Siphon Life effect to Corruption.
  • Curse of Recklessness and Curse of Weakness have been combined into one spell
  • Consume Shadows – this Voidwalker ability is no longer channeled but has a cooldown.
  • Several other warlock talents have had their ranks reduced, their effects changed or removed. This list includes but is not limited to Demonic Empathy, Shadow Embrace, Eradication, Suppression, and Pandemic.
  • Additional new talents have been added.
DRUID
  • Savage Defense – this is a new passive ability. When a druid in Dire Bear form deals a melee critical strike, the druid gains a damage shield equal to 25% of their attack power. The next hit completely removes the shield regardless of how much damage was done.
  • Survival of the Fittest has had its bonus armor reduced to compensate for the above increase in damage mitigation.
  • Faerie Fire (and similar debuffs) now reduces armor by 5%. See Sunder Armor in the warrior update below for additional details.
  • Thorns and Nature’s Grasp can be cast in Tree of Life form.
  • Survival Instincts now works in Moonkin form.
  • Replenish – to avoid confusion, this talent has been renamed “Revitalize.” It now also works with Wild Growth.
  • We are also looking at increasing the sustained (not burst) damage of feral druids in cat form.
WARRIOR
  • Changing stances now has a much reduced cost: you lose a maximum of 20 rage (10 with Tactical Mastery). For example, if you have 100 rage and change stances, you will have 80 rage remaining. If you have 10 rage and change stances, all of your rage is lost. In addition, we may change the penalties associated with some stances.
  • You now gain rage when damage done to you is absorbed, such as through a Power Word: Shield.
  • Blood Frenzy now causes 2/4% physical damage done.
  • Sunder Armor (and similar debuffs) now reduces armor by 4% per application, and is now a single rank. Creature armor has been globally reduced so that debuffed targets should take about the same damage from physical attacks that they did before this change. The net effect should be that this debuff is slightly less mandatory in PvE and is not disproportionately more powerful against cloth targets in PvP.
  • We are also adding increased damage to Arms, possibly through Overpower or Slam.
  • We are also looking at granting rage when the warrior blocks, dodges or parries.

COMING SOON
Hunter
Death Knight
Mage
Paladin

· Nimh on February 05 2009 17:16:05· 0 Comments · 98 Reads · Print
 
 

 
 
3.1 Class Changes

News


Quote from: Eyonix (Source)

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the first in the series: Priests, Rogues, and Shaman. Please keep in mind, that this list is not at all comprehensive, and subject to change.

PRIEST
  • Divine Spirit – this spell is now a core ability available to all priests.
  • Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
  • Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
  • Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
  • Penance – this spell can now be targeted on the priest.
  • Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
  • We are also working to give Holy additional PvP utility.
ROGUE
  • Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
  • Adrenaline Rush – the cooldown on this ability has been lowered.
  • Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
  • Killing Spree – while this ability is active, the rogue does 20% additional damage.
  • Savage Combat – now causes 2/4% physical damage done.
  • Mace Specialization – this talent now grants haste in addition to armor penetration.
SHAMAN
  • Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
  • Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
  • Spirit Weapons – now reduces all threat, not just melee threat.
  • Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
  • Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison
  • Cleansing Totems have been combined.
  • We are also working on giving Enhancement and Elemental more PvP utility.
COMING SOON
Warlock
Druid
Hunter
Death Knight
Mage
Paladin
Warrior

· Nimh on February 05 2009 05:35:20· 1 Comment · 85 Reads · Print
 
 

 
 
Twilight Zone completed

Eye of Eternity


On our first night of trying, we managed to kill Sartharion with the 3 Drakes still alive, completing the Twiliight Zone achievement. Really great work.

The last recognised raid encounter (as such) of wotlk part 1 completed. Roll on Ulduar! Ze nuts are coming up the hill. Any dorfs (apparently they are trolls but imo they look like fat dorfs) left standing inside better watch out.

Gratz to all of the new <Twilight Vanquishers> and gratz to Fenix for the first mount.

· igster on January 11 2009 23:27:17· 0 Comments · 86 Reads · Print
 
 

 
 
Malygos

Eye of Eternity

<
We unexpectedly killed Malygos tonight. We made some progress in the 10 man the other night and continued that into the 25 man tonight and with a bit of an adhoc setup we managed to kill him. Nice surprise for everyone there. Really nice work.

Gratz to all of the new <Champions of the Frozen Wastes>

· igster on December 22 2008 23:10:57· 1 Comment · 120 Reads · Print
 
 

 
 
Kel'Thuzad Again

Naxxramas


We killed Kel'Thuzad again tonight, this time at level 80. Now we can take our time and farm the place and go slap Malygos too. We're not going to rush things though since we have some time til the next content patch comes out and we're going to enjoy the game some until then. Expect some guild Wintergrasps coming up while we go out and enjoy ourselves a bit.

· igster on December 09 2008 00:29:36· 1 Comment · 105 Reads · Print
 
 

 
 
Sartharion Hosed - Obsidian Sanctum One shotted?

Naxxramas


We had our first 25 man raid of WotLK.. ad hoc raid put together with a raid invite to all level 80s online and we managed to 1-shot Sartharion (with no drakes alive) and cleared first 4 bosses of Naxx. (Spider Wing + Noth)
A little out of the ordinary for us but quite a good start to our 25 man raiding. Keep a careful eye on the dkp site and we'll monitor how the changes that we've brought in work out.

· igster on November 27 2008 01:14:38· 4 Comments · 149 Reads · Print
 
 

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